

The two main characters, Bugs Bunny and Daffy Duck, switch off with tag-team play. But Deputy Speedy Gonzalez? Yosemite Sam runs a casino? Pepe LePew chases paintings instead of chronically-scared cats? Where am I?) Pretty much every character you can think of from the old cartoons is here as well, though some of them seem to be simply thrown into certain roles at the last second (Elmer as a security guard out to get Bugs, I can understand, and perhaps even Porky. With in-game graphics that fall between cel-shading and the traditional polygon rendering style (nothing incredibly classy, in fact, it's blocky in some places, but it gets the job done), a ton of CG-rendered cutscenes, and a smattering of visual fourth-wall-breaking jokes, the game easily captures the Looney Tunes look and brings it home to you. All in all, this is a definitively average platformer, which is hit-or-miss if you decide to pick it up.Īt least, it would be, if it weren't for the Looney Factor. Still, again, the game is forgiving and easy enough in the long run for these issues not to matter too much. If I want to convert a normally three-dimensional jump to a two-dimensional jump by giving myself a sideways point of view, I'm out of luck. This can get very frustrating, especially if you're used to lockable cameras. Should you manipulate this camera, and afterwards move your character even a single inch, the camera will gradually default back to its usual view behind your character. It's clear that Back in Action's camera is strictly for surveillance only.


The camera, too, also has a few problems: specifically, you follow its rules, and not the other way around. Luckily the game engine is fairly forgiving in this regard-both in the realms of platform detection and cliff-hanging. Perhaps it's just me but it feels like the loosest thing ever and when I want to aim my character precisely or make a tight jump, it sometimes gets in the way. The action is somewhat hampered by the PS2's analog control stick. A good number of boss fights and minigames are also present. The goals aren't very complicated, and amount to mainly fetch quests, collection quests, and platform-hopping of the most basic and only slightly inventive variety, as you go about catching monkeys and interacting with Looney Tunes characters. This is most likely to make it accessible for its target audience, but a little ways in, it becomes just challenging enough for older, seasoned gamers. It's a little on the easy side, and it will often go out of its way to walk you through exactly what you must do at any given time. The result is a platform/adventure game that isn't all that bad, as far as games of this genre go. After all, Hollywood stars have a budget just like everyone else, didn't you know. Daffy joins up hopes that he can sell he diamond once recovered, and become filthy stinking rich. Since the diamond is technically still dangerous in the wrong hands, Bugs and Daffy take it upon themselves to get the diamond back, recover all the people-turned-monkeys, and save the world as we know it. However, the monkeys have revolted, and stolen the diamond for themselves. Why? All of those old Looney Tunes cartoons featuring Acme products maiming people time and time again-anvils, for example-have given his company a bad name, and he wants RAH-VENGE! The setup and plot for Back In Action is nonsensical at best-the evil head of the Acme Corporation wants to use the powers of a certain Mystical Blue Monkey Diamond (said power turns people into monkeys) to take over the world. The creators remembered this, and, thankfully, the game is much better than it could have been for it. They're great characters by themselves, but when put together, they play off of each other wonderfully, to the point where if you're not laughing within a matter of minutes, you're either deaf, or have a heart made of stone. When the creators of the Looney Tunes: Back In Action video game went about actual design, it would appear that they remembered one critical thing:īugs Bunny and Daffy Duck, even after all these years, still have some of the best character chemistry ever in the history of animation. GameCube | Game Boy Advance | PlayStation 2
